The one below can be found in the VRAM for Masakari Jungle, but only in the Japanese version. It's unknown what they were going to be used for, and some cannot be seen during regular gameplay. Although you cannot interact with them in the final game, a demo allowed you to do so. Scattered throughout the game are strange stone murals/tablets in the walls. ![]() Unused text implies that the player was able to craft certain items.Ī pufferfish-type enemy, with swimming and turning animations it also has a hurt sprite. They were fixed up in the international release, so these particular sprites go completely unused.īoth NPCs in this area have unused animations relating to building things one uses a hammer and the other uses a Ryoba. In the Japanese version of the game, the guy who gives you the Monster Hunter event doesn't move at all, but despite this, he has graphics for talking to Tomba. In-game, Tomba and the NPC stand in front of the small house, yet there is an overlay for the house, indicating that Tomba and the NPC were supposed to appear "inside" the house (just like with the Dwarf Elder's Hut.)Ī mockup of how it would look if the mask were to be applied. The actual opening to the area is overlaid on this background, so it's never seen by the player. In the final, the door is already open (having appeared to have been hit by an explosion) and the boulder is nowhere to be found. The full background for the Lumberjack Factory shows a large boulder in front of the iron door. Village of Civilization Lumberjack Factory Background He would have given the player a few quests to find his spear and to create a Funga drum. If one looks closely at the containers located in Baccus Pier, it looks like one of them is missing a valve this would indicate that the player was supposed to put the valve back on top of the container, instead of installing it as a pipe.Īmong the sprites for this area is an unused character he looks like the chief of the Masakari tribe, and unused dialogue points at him playing a big part in the story. This item can also be seen in an old VHS trailer for the game, appearing around 4:26 on the left side of the map. There is an older variant of the "Pipe" (wrongly translated from "Valve") item in the VRAM of Baccus Pier (though it does get spawned in, just outside of the map). The palette used here comes from the prototype. It's loaded in the same area as it is in the prototype, but the palette no longer works due to Yan's updated graphics and palettes. Due to the developer of the game going out of business, the game disc is considered rare.Unfortunately, whilst the game is programmed to let you use that item at that specific location, it doesn't actually do anything.Īn early sprite of Yan which resembles his appearance in the PrePre demo is loaded in the VRAM for the Village of All Beginnings. The game was met with universally positive reviews but the game sales were only moderate. The Evil Pigs: The masterminds behind the game's plot. Yan: A mysterious boy who challenges Tomba throughout the game. In order to trap the seven Evil Pigs, Tomba must find the Evil Pig Bags.Ĭharles: A funky monkey that Tomba meets, he teaches abilities such as the Animal Dash and also teaches Tomba how to swim.ġ00 Year Old Wise Man: He gives Tomba a key to unlock chests and also tells a story about the Evil Pigs.īaron: A dog who aids Tomba on his journey by taking him to previously visited places. Tomba then sets out to get the bangle back and stop the pigs. Later, the minions of the Evil Pigs, the Koma Pigs, stole a bangle that belonged to Tomba's grandfather, as well as a substantial amount of gold. However, seven evil pigs appeared one day and used their magical powers to mutate the landscape. The people of the islands have lived in peace for many years. Tomba! takes place on a group of islands which do not appear on any map. There are also special places and information that can only be accessed with enough AP. This AP is required to open AP boxes which will either give out more AP or items. Completing a mission gives Tomba adventure points (AP). During these missions, Tomba's skills come into play. Within the game, there is a mission system. These give Tomba alternate ways of defeating enemies. Through the game, Tomba will come across weapons such as a boomerang and a mace. This allows him to find hidden areas and progress through the levels. Tomba has the ability to swing on branches and poles. When Tomba jumps on an enemy, he will grab them and throw them away. ![]() Jumping is the primary way Tomba defeats enemies and is the only way to open things such as chests.
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